
Ramius Monteagne
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Posted - 2004.04.16 03:21:00 -
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OK here is my Pennies worth.
Rockets - Limited Guidance/Tracking, High rate of Fire. These should be more like a Turret arrangement with tracking and motion prediction. The are short range but pack a respectable punch as no space is lost to tracking and guidance systems.
Missles - Larger, faster, but still similar damage to Rockets, but have tracking systems (heat, radar, ladar etc)
Torpedoes - Large versions of Rockets with some tracking ability but much larger range and bigger payloads. Remember Torpedoes are derived from ship to ship naval combat and where fired under water, later planes dropped them but they activated once in the water. These are ship killers. They way to balnce these would be to make them fire forward only and have a limited turn capability ... so that you have to head towards you target release, change vector and then run.
Cruise Missles - Very Longe range, large damage, but not as fast as missles, excellent tracking systems, and some of them have stealth and ECM abilities, so the payload is not as large on a % of mass as a Torpedo but still is comparable the Criuse Missile is just larger. They could even be guided from the launching ship, so tacking out it's tracking would unloack the missile. To tell the truth these where often targeted at Locations not objects, which would be an interesting dynamic.
Now whats this about making them more manuverable at high speeds ... ??? How, I know this is a game, but the physics don't work ... at lower speed the momentum has not built up and can be shifted easier than at high speeds.
Missiles/Torps should be manuverable at low speeds and not at high speeds, but that is the same with ships.
And as for the idea of other types of missiles like Webifiers and jammers these are the kind of things that should be in a cruise missle.
Other things that you should then have is something that can be equiped to ships to break a missle lock ... ECM, Flares, counter measures.
How is this for a scenario.
Make a bookmark, lock your cruise missile onto it and fire from 1 AU away, you have no idea if you are going to hit you target, it depends on if he is in the target area, but it would be good for attacking stations or if a battle was ragin in a area and you where supporting from a distance.
Or even have a gang member set a point from in combat and have the supporting destroyer fire the cruise missle from out of site ...
There are lots of prossibilities.
Feel free to completely ignore this infomration, but just thought that I would add it to the fray.
Ramius Monteagne Forge Region Commander Celestial Horizon Corporation A battle plan lasts until the first enemy engagement.
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